I have been playing around with secondlife.. and after reading all the hype and analyzing it.. I think that it’s a lot of fluff. All the concepts have been done before..
create your own space and customize it.. done (simcity, the sims.. etc)
walk around and experiment with different areas.. done (halo, grand theft auto, tony hawk)
the only thing that is new it seems is that you have a currency and that the world is open source..
the more I think about it. it’s like halo without guns.. and who doesn’t want guns?
The thing that annoys me is how you interface with secondlife.. you use it via an internet enabled computer and have to have a live connection (and fast too).. but you are using your keyboard..
I think someone should create a specialized controller to plug in to the usb or firewire plug and let you walk around like you are used to…
]]>I have been playing around with secondlife.. and after reading all the hype and analyzing it.. I think that it’s a lot of fluff. All the concepts have been done before..
create your own space and customize it.. done (simcity, the sims.. etc)
walk around and experiment with different areas.. done (halo, grand theft auto, tony hawk)
the only thing that is new it seems is that you have a currency and that the world is open source..
the more I think about it. it’s like halo without guns.. and who doesn’t want guns?
The thing that annoys me is how you interface with secondlife.. you use it via an internet enabled computer and have to have a live connection (and fast too).. but you are using your keyboard..
I think someone should create a specialized controller to plug in to the usb or firewire plug and let you walk around like you are used to…
]]>While it has similar characteristics to its predecessor (the physical act of displaying affection in public), this new public display of affection is in the domain of the online public. Also it sometimes seems to be done with a certain layer of tounge-and-cheekyness and has what I call the “e-removed factor” (literally “electronically removed” – you can say less or more, craft it, and can be interpreted very differently than in person, etc…).
Of course the PDA acronym has already been coopted in the tech sphere, so this may be a confusing sell if you were to use it as a term, let alone brand it or blog it.
But this and the e-removed factor essentially feeds into my idea of “relationship 2.0” – encompassing a broad spectrum of experiences from eHarmony and social networking sites to chat rooms… to even how me and my girlfriend communicate.
VIRTUAL AFFECTION a.k.a. “e-AFFECTION” a.k.a. AFFECTION 2.0
Meeting, interacting, communicating virtually on Second Life? In a lot of ways, we are already there…
]]>While it has similar characteristics to its predecessor (the physical act of displaying affection in public), this new public display of affection is in the domain of the online public. Also it sometimes seems to be done with a certain layer of tounge-and-cheekyness and has what I call the “e-removed factor” (literally “electronically removed” – you can say less or more, craft it, and can be interpreted very differently than in person, etc…).
Of course the PDA acronym has already been coopted in the tech sphere, so this may be a confusing sell if you were to use it as a term, let alone brand it or blog it.
But this and the e-removed factor essentially feeds into my idea of “relationship 2.0” – encompassing a broad spectrum of experiences from eHarmony and social networking sites to chat rooms… to even how me and my girlfriend communicate.
VIRTUAL AFFECTION a.k.a. “e-AFFECTION” a.k.a. AFFECTION 2.0
Meeting, interacting, communicating virtually on Second Life? In a lot of ways, we are already there…
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